░░░░░░░░░░░Amsterdam, 2006-2009░░░░░░░░░░░░░

Welcome! This is the research blog for MachinimaBits festival. On this blog I put all the interesting sources and works I found during the creation of the lineup of the festival.

Unfortunately the second festival (2009 issue) was cancelled because the venue decided (without consultation) to calculate a (quite high) entrance fee, which we only found out about on the website. We (the curators + artists) make nothing and want to keep this a free festival.
I decided to not follow through and keep the research for a later time

Tuesday, December 9, 2008

MachinimaBits - 29th January 2009



Machinima is a blend of machine, cinema and animation. It is the production of (short) films within a game-engine.

In 2006 we organized the first MachinimaBits festival. Since then, we find that focussing on videogames in such a confined way excludes a lot of the more interesting, arguably border-line practices. This year we would like to broaden our scope and focus on the use of videogame (technologies) in terms of appropriation.
To appropriate something involves taking possession of (parts of) it. The term appropriation often refers to the use of borrowed elements in the creation of a new work. The borrowed elements may include images, forms or styles.
For now we like to diverse between 4 forms of appropriation (Click on the categories to find some examples):

Form
Content
Technology
The Game as a Whole

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